TUG Alpha 0.8.5 has been released on Steam into the main branch.
Recent changes to our physics and terrain system have been drastic enough that we have had to bump the save version. All older saves are not compatible.
Sky Update: New look to the sky, as well as adjustments for color and density that will change depending how far you are between different biomes
Biomes have been made more distinct. Resource distribution, lighting, background sound, and fog density have all been updated for each.
Terrain voxels are now what you dig is what you get (with the exception of the ore dropping rock which gives cobblestone). Cobblestone and Thatched voxels will need to be crafted from rock and grass voxels, respectively.
Terrain Input system: biomes generally larger than before and more consistent with which biomes they are adjacent to. Biome frequency adjusted
Fat/Skinny body morphing
New clothing options for the Seed
Coconuts can now be harvested and planted
Variety of mushrooms can now be planted
Hitting the crafting button while crafting will cancel the current craft
Right click to place
Hold Left Shift to adjust the distance of the item from the camera
Hold Left Ctrl to free rotate the item
Hold Left Shift + Left Ctrl to rotate on the X-Axis
Creative Mode update (back to explicit tools for each function)
Creative Mode now has three sets of tools for object placement, voxel placement, and standard Survival interaction
Ctrl + MouseWheel or the ‘y’ key: Switch between Object Placement, Voxel Placement, and Survival Interaction
MouseWheel or Ctrl + 1-4: Switch between placement mode specific tools for each placement tool set
For Object Placement Tools: Z: resets the current object scaling/rotation settings
Repeatedly leaving and joining games within the same session of TUG can cause excessive memory issues.
Helmets are not wearable yet
Seedlings and Teens have their own sets of clothing right now. You can’t currently mix/match them. So if you are wearing Seedling leaf clothing when you grow up, it will not visually appear on the Teen even though it is still in the equipment slot.
The size of a Teen’s head is shrunk compared to the Seedling
On of the cactus icons is missing in Creative
When players die, all their inventory is placed at their feet. Some smaller items may require digging to retrieve (depending on the slope of the terrain).
The console/command window isn’t in the bottom left of the window when you go full screen
If you travel roughly 10000 coordinate points away from your initial spawn location, collision and object generation will cease
At certain angles and movement, projectiles can reflect off of the player that throw them
Rarely, Clients will have gaps in their terrain generation.
Rarely, players will see a cell of missing billboards.
When placing square voxels so that only a single point/corner touches, graphical issues can occur. Usually, it will appear as streaks or black triangles
Objects do not save while they are in motion (they must stop and settle)
The radius of torches scaring certain creatures is too long
Pets are missing sound effects
Pet taming timer is not accurate and sometimes you can overfeed a wild critter before it turns into a pet
Recipes that use tools in the hand are not causing durability damage to those tools
When digging or placing billboard voxels (like grass), the billboards do not reappear until after you have reloaded that game
The Skull Stick is craftable, yet its uses are mysterious and unknown (or possibly not done yet)
Animals/players caught in cabbage traps are not visible until the trap has completely reopened after releasing them.
Creatures will sometimes run small circles around their targets if they can’t quite reach the food item they are trying to eat
Tools can affect voxels they normally would not interact with when using larger voxel brush sizes